Considering the decorator design pattern when designing software pays off for several reasons. First and foremost, there is the high degree of flexibility when using the decorator structure: the functionalities of classes can be expanded during the compilation and during runtime without the need for confusing inheritance-based class hierarchies. This significantly improves the readability of the program code.
Because functionality is split across multiple decorator classes, the performance of the software can be increased. This makes it easy to retrieve and initiate specific functions. With a complex base class that permanently provides all functions, this resource-optimized option is not available.
However, development using the decorator pattern does have some disadvantages. Using the pattern increases the complexity of the software. The decorator interface, in particular, usually contains a lot of code and is often linked to many terms, rendering it far from beginner friendly. Another disadvantage is the large number of decorator objects, for which a separate systematization is recommended to avoid similar overview problems when working with subclasses. Long call chains of the decorated objects (i.e. the extended software components) make it harder to spot errors and debug in general.